Staff User Guide
The adidas Predator SS25 Base is a crossover gaming try-on experience that pits consumers against three different football target games in a bid to make the Leaderboard.
The three games are:
- Knockout
- Grow
- Tower Knockdown
Each requires a blend of speed and accuracy against the clock to score as many points as possible.
IPAD APP INTERFACE FOR STAFF
GAME ONBOARDING
The iPad App is for use by attending staff and is at the core of driving the experience, both setting up the experience, and for the consumer gameplay.
The following is a break down of each frame of the iPad App and the steps required to start a game.
Start page.
This is the first page available when the experience is started up for a session.
This page allows you to access this guide or start the game using the buttons.
Please press “SELECT GAME” to continue.
Game select page
This page allows the choice of one of the three games.
This choice is to be made by the consumer.
Please select one of the three buttons to continue.
Game menu page
This is a confirmation page to start the selected game that also offers instructions for that game if required.
Press “GAME INSTRUCTIONS” for a game guide
Press “CONTINUE” to progress.
Player sign-up
This page is a secure form for the consumer to complete. It contains a participation waiver form for them to sign.
IF THE PARTICIPANT IS UNDER 18 YEARS OF AGE, A PARENT OR GUARDIAN MUST SIGN. PLEASE CHECK THIS BEFORE THEY START.
You will need to collect:
- First Name
- Last Name
- Date of entry
- Check to agree to participation as a signature.
They can then tap “SUBMIT” to continue.
Handover page
This page will confirm to the participant they have entered the form correctly, dynamically displaying their name and instructions to hand the iPad back to staff.
Staff can then tap “START GAME” to begin the game.
GAME INTERFACE - GENERAL NOTES
The final screen to display will be the game interface. The layout is consistent across each game, with only the action buttons at the bottom dynamically changing between each game. These are explained with the instructions for each game.
General features:
PAUSE - will pause the game for any reason.
END GAME - will instantly stop and reset the experience back to the start.
TIME - displays the time left.
SCORE - displays the current session score.
ACTION BUTTONS - these control the game and dynamically change depending on the game selected.
GAME INSTRUCTIONS
KNOCK-OUT
Aim: Hit a target to knock it out and score its points value.
Knock out all four of the targets and the targets unlock and move position. These are then ready to be knocked out for the next round.
Smaller targets = Higher points
Larger targets = Lower points
iPad ACTION BUTTONS
There are four ACTION BUTTONS for this game. Each button represents the value of each target. When the participant hits a target, tap the button to lock that target in.
When all four targets have been locked all the buttons are active again for the next round.
GROW
Aim: Hit the target in as little shots as possible, at the smallest size possible, to score the most points.
The target grows each time the target is missed, and the points value decreases.
Smaller targets = Higher points
Larger targets = Lower points
Once the target has grown to its largest size, the participant must strike this to continue.
When the target is struck the target changes position and starts again at its smallest size again.
iPad ACTION BUTTONS
There are two ACTION BUTTONS for this game. ‘HIT’ and ‘MISS’
Each time the target is missed, tap ‘MISS’ and this will grow the target up to its largest size.
When the target has been hit, tap ‘HIT’ and this will score the points of that target size and trigger the target to shrink back to its smallest size and move position ready for the next round.
GAME INSTRUCTIONS
TOWER KNOCKDOWN
Aim: Hit all of the towers to knock them down, score the points of each tower and reveal a product image.
When the participant hits a tower, it will reduce in height by one row and the points will be scored for that tower. Each tower is made of four rows.
Thinnest tower = Higher points
Widest tower = Lower points
If all four towers are knocked down, a total of 16 accurate shots, the towers reset allowing the participant to continue scoring points.
iPad ACTION BUTTONS
There are four ACTION BUTTONS for this game. Each button represents the value of each tower. When the participant hits a target, tap the button to knock a row from the tower.
PLEASE ENSURE YOU ONLY SCORE HITS ON THE TOWERS AND NOT THE COLUMNS THEY SIT IN.
GAME END & LEADERBOARD
When the game time has completed, the game will ‘FINISH’ and the participants score will be presented to them on screen. At this stage the game ends and participants can be directed to leave the playing area to complete their try-on experience.
The participants score will then be displayed on the Leaderboards on the outside of the experience playing area, either as a ‘LATEST SCORE’ ‘BEST OF THE DAY’ or ‘HIGHEST SCORE’ for their selected game.